Algorithms In C, Parts 1-4: Fundamentals, Data ... WORK
Software developers and computer scientists have eagerly awaited this comprehensive revision of Robert Sedgewick's landmark texts on algorithms. Sedgewick has completely revamped all five sections, illuminating today's best algorithms for an exceptionally wide range of tasks. This shrink-wrapped package brings together Algorithms in C, Third Edition, Parts 1-4 and his new Algorithms in C, Third Edition, Part 5. Together, these books are definitive: the most up-to-date and practical algorithms resource available. Sedgewick masterfully blends theory and practice, making Bundle of Algorithms in C, Third Edition an essential resource for computer science researchers, students, and working developers alike. The first book introduces fundamental concepts associated with algorithms; then covers data structures, sorting, and searching. The second book focuses entirely on graphing algorithms, which are critical for a wide range of applications, including network connectivity, circuit design, scheduling, transaction processing, and resource allocation. Together, these books present nearly 2,000 new exercises, hundreds of new figures, and dozens of new programs. In both books, Sedgewick focuses on practical applications, giving readers all the information, diagrams, and real (not pseudo-) code they need to confidently implement, debug, and use the algorithms he presents.
Algorithms in C, Parts 1-4: Fundamentals, Data ...
They reflect the third edition's greater emphasis on abstract data types (ADTs). Coverage includes more than 100 key algorithms for sorting, selection, priority queue ADT implementations, and symbol table ADT (searching) implementations. Also included are new implementations of binomial queues, multiway radix sorting, Batcher's sorting networks, randomised BSTs, splay trees, skip lists, and multiway tries.
Increased quantitative information gives students a more solid basis for comparing algorithms, and hundreds of new exercises reinforce their learning. Algorithms and data structures described in the book are expressed in concise implementations in C, so that students can both appreciate their fundamental properties and test them on real applications.
Robert Sedgewick has thoroughly rewritten and substantially expanded his popular work to provide current and comprehensive coverage of important algorithms and data structures. Many new algorithms are presented, and the explanations of each algorithm are much more detailed than in previous editions. A new text design and detailed, innovative figures, with accompanying commentary, greatly enhance the presentation. The third edition retains the successful blend of theory and practice that has made Sedgewick's work an invaluable resource for more than 250,000 programmers!
This particular book, Parts 1-4, represents the essential first half of Sedgewick's complete work. It provides extensive coverage of fundamental data structures and algorithms for sorting, searching, and related applications. The algorithms and data structures are expressed in concise implementations in C, so that you can both appreciate their fundamental properties and test them on real applications. Of course, the substance of the book applies to programming in any language.
I have completely rewritten the text for this new edition, and I have added more than a thousand new exercises, more than a hundred new figures, and dozens of new programs. I have also added detailed commentary on all the figures and programs. This new material provides both coverage of new topics and fuller explanations of many of the classic algorithms. A new emphasis on abstract data types throughout the book makes the programs more broadly useful and relevant in modern object-oriented programming environments. People who have read old editions of the book will find a wealth of new information throughout; all readers will find a wealth of pedagogical material that provides effective access to essential concepts.
Due to the large amount of new material, we have split the new edition into two volumes (each about the size of the old edition) of which this is the first. This volume covers fundamental concepts, data structures, sorting algorithms, and searching algorithms; the second volume covers advanced algorithms and applications, building on the basic abstractions and methods developed here. Nearly all the material on fundamentals and data structures in this edition is new.
This book is not just for programmers and computer-science students. Nearly everyone who uses a computer wants it to run faster or to solve larger problems. The algorithms in this book represent a body of knowledge developed over the last 50 years that has become indispensible in the efficient use of the computer, for a broad variety of applications. From N-body simulation problems in physics to genetic-sequencing problems in molecular biology, the basic methods described here have become essential in scientific research; and from database systems to Internet search engines, they have become essential parts of modern software systems. As the scope of computer applications becomes more widespread, so grows the impact of many of the basic methods covered here. The goal of this book is to serve as a resource for students and professionals interested in knowing and making intelligent use of these fundamental algorithms as basic tools for whatever computer application they might undertake.
The book contains 16 chapters grouped into four major parts: fundamentals, data structures, sorting, and searching. The descriptions here are intended to give readers an understanding of the basic properties of as broad a range of fundamental algorithms as possible. Ingenious methods ranging from binomial queues to patricia tries are described, all related to basic paradigms at the heart of computer science. The second volume consists of four additional parts that cover strings, geometry, graphs, and advanced topics. My primary goal in developing these books has been to bring together the fundamental methods from these diverse areas, to provide access to the best methods known for solving problems by computer.
There is a great deal of flexibility in how the material here can be taught, depending on the taste of the instructor and the preparation of the students. The algorithms described here have found widespread use for years, and represent an essential body of knowledge for both the practicing programmer and the computer-science student. There is sufficient coverage of basic material for the book to be used for a course on data structures, and there is sufficient detail and coverage of advanced material for the book to be used for a course on algorithms. Some instructors may wish to emphasize implementations and practical concerns; others may wish to emphasize analysis and theoretical concepts.
An elementary course on data structures and algorithms might emphasize the basic data structures in Part 2 and their use in the implementations in Parts 3 and 4. A course on design and analysis of algorithms might emphasize the fundamental material in Part 1 and Chapter 5, then study the ways in which the algorithms in Parts 3 and 4 achieve good asymptotic performance. A course on software engineering might omit the mathematical and advanced algorithmic material, and emphasize how to integrate the implementations given here into large programs or systems. A course on algorithms might take a survey approach and introduce concepts from all these areas.
Physical design of VLSI (very large scale integration) of circuits and systems deals with the determination of the actual locations of the components, as well as the wirings of the components. To optimize the placement (the actual locations of components) and routing (the wirings of the components), automated physical design tools rely on many clever data structures and algorithms. This course aims to cover many such useful algorithms, including greedy algorithms, dynamic programming and more advanced graph algorithms. It also aims to demonstrate how such algorithms are applied to optimize the placement and routing of circuits and systems and to solve optimization problems encountered in general engineering applications. This is usually accomplished by first transforming or formulating the placement and routing problems or engineering problems into some tree/graph problems. The course will involve a few related programming assignments.
Robert Sedgewick has thoroughly rewritten and substantially expanded and updated his popular work to provide current and comprehensive coverage of important algorithms and data structures. Christopher Van Wyk and Sedgewick have developed new C++ implementations that both express the methods in a concise and direct manner, and also provide programmers with the practical means to test them on real applications.
This particular book, Parts 1n4, represents the essential first half of Sedgewick's complete work. It provides extensive coverage of fundamental data structures and algorithms for sorting, searching, and related applications. Although the substance of the book applies to programming in any language, the implementations by Van Wyk and Sedgewick also exploit the natural match between C++ classes and ADT implementations.
The book contains 16 chapters grouped into four major parts: fundamentals, data structures, sorting, and searching. The descriptions here are intended to give readers an understanding of the basic properties of as broad a range of fundamental algorithms as possible. The algorithms described here have found widespread use for years, and represent an essential body of knowledge for both the practicing programmer and the computer-science student. Ingenious methods ranging from binomial queues to patricia tries are described, all related to basic paradigms at the heart of computer science. The second volume consists of four additional parts that cover strings, geometry, graphs, and advanced topics. My primary goal in developing these books has been to bring together the fundamental methods from these diverse areas, to provide access to the best methods known for solving problems by computer. 041b061a72